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@giantkilleroverunity3d Umotion looks interesting and very complete so I might explore more using it. But for now I found a solution that works...
Hi, Inspired by this gdc talk by Alexander Bereznyak I'm trying to add constraints to IK targets that have animations transferred onto them. I'm...
I'm using Unity 2021.1.10f1 Personal. I did not mange to replicate the bug. But recreating the ik constraint setup fixed my issue. Thank you for...
Thank you for the answer.
Hi @simonbz or @Jebtor Would I need two identical animator components for this, one using the character avatar and one for the animation rigging...
Hello, I'm having issues after using bidirectional transfer where the transforms for the controllers appear in the animation clip but are not...
Hello, I found that using Humanoid changes the animation and by doing that even if the leg bone is visually in the same place in play, it does so...
Thanks @simonbz I missed that part while going through the documentation at first. Now it works nicely!
For more context, the character in the screen capture did not have any animator/animation playing. After more testing, the issue seems to happen...
Hi, I am trying to use a multi-aim constraint to drive a character's eyes and it works, though enabling Maintain Rotation Offset does not seem to...
Thanks @danUnity and @Jebtor And yes it seems writing up some custom constraints is the best way about it. I am not that much of a coder so it...
Hi, I am looking to author character animations directly in Unity with the help of the Animation Rigging package. I am wondering, how should I...
Thank you @Jebtor for your clarifications. I was using Unity 2019.3 so I didn't had access to the 0.3 version of the tool. I got to test the...
Hi, I just started playing around with the Animation Rigging Package and I'm trying to see if I can use it to edit animations and animate...
After more research, it seems like Blender responsible of the stretching issue. For Unreal, someone found the following solution....
Good evening, I am looking to import an animation that uses bone scale for a cartoony style. The animation comes from Blender v2.78 and I am using...