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Yes, I faced "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate" a lot of times, because often we need to recreate...
Hi Unity Team! I have a game called: TerriGo, and it uses Location services (GPS) and also uses UnityWebRequest (for network communication) with...
I've run some float precision tests in the longitude latitude coordinate range (-180, +180). I found out that float precision is enough for ~0.94m...
I had this error several times (Unity 2018.4.14f - Unity 2019.3.5f), and nothing helped but editing the unity file in a text editor. I think there...
Thanks, Vagrod, you were right. I had a release in the Internal Test Track which referred to alipay, that was the problem. Production track, Alpha...
My story is even funnier! :))) One of my game has releases on these dates: 2018.12.28 * 2019.01.08 * 2019.01.09 2019.06.17 * these versions...
The bug is in line #167: particleUV.y = Mathf.FloorToInt(frame / _textureSheetAnimation.numTilesX) * _textureSheedAnimationFrameSize.y; You can...
If you ever wonder why the TextureSheetAnimation / RandomRow checkbox doesn't work, then the problem is in these lines: In lines #156-158 there is...
Hi there. I had a very similar setup for tooltips with the same issue. This solved my problem: tooltTipText = "new tooltip \n second row";...
Hi again! Found a real solution: pixels won't be shifted IF you change the texture's import properties: MeshType = from Tight to FullRect....
Same issue here. Seems that pixels reported "shifted" during hit-test as much as the coordinates of the first top-left-most non-transparent pixel...