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Hey, I don't really know if it is a bug or am I doing something wrong but it used to work in previous versions of Unity. I create empty scene,...
Hey! Great additions recently with ribbons! I have a few ideas that I would like to share. 1) Axis lock for ribbons, trails, and mesh renderer...
Hey! I'll check your solution as soon as I'll dig up that thing - it's been a while since then. Thanks for reply :) EDIT: Ok, I did check how...
Ok, so I am a lot closer now. I've figured out that there is a "unity_ShadowColor" variable and it is responsible for "Realtime Shadow Color"...
I've looked inside compiled shader variant for Mobile/Diffuse but there are so many magical Unity macros that 'do stuff' that I am pulling my hair...
Clouds/Gasses/Fluids and generally speaking volumes are usually very complex to achieve in realtime engine. Most of the time they are very...
Thank you for your reply! min() returns the minimum values of A and B - A is my shadow which is completly black (0) and B is the lightmap (other...
Sorry for bumping this topic but this seems achievable.. Any help would be welcome.
Hey there! I'm trying to have my (dynamic) objects cast real time shadow on baked lighting in my scene. I've found out that shader...
Hi! Can someone tell me why, when I emit particles in bursts it always looks exactly the same way? I mean the size, the rotation, the speed, the...
try 1-v node
Right click :)
Hi there! Thank you stramit for creating this wonderfull tool! Like most of guys here I've a question :) I'm trying to create a vertex shader...