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Can confirm this works (same setup as @HitGrab1). Thank you so much, can stop pulling my hair now!
It works using the stencil buffer, thanks a lot @Fuegan! I did have an issue if B is partially transparent, where it would write to the stencil...
Hi! I just know the very basics of shader syntax, so I apologize if this is a basic question. I have a 2D scene and an orthographic camera... I...
Yeah, thanks it does work. But it's annoying because all the size properties of the children of the scaled canvas now have to use values that...
Hi! I'm considering buying this package, but I have a question... I specifically want to calculate and return individual voronoi cells for a...
I have a lot of lines, and with many visible at the same time it sort of taxes the main thread. I'm using Visibility.Dynamic which gives a major...
Thanks for the input! However... Can't quite get this to work... I use Visibility.Dynamic, but it seems workload is identical to...
Hi Eric, great plugin! I'm thinking of using vectrosity for a high performance interactive 2D graphing tool for an app I'm building. I'm...
What returned error details are you referring to? Please note that the postFailedEvent does NOT fire, so no error message to be read there. The...
I'm posting on twitter... First post I tried worked fine. All subsequent posts fail, though the postSuccededEvent is fired. The postFailedEvent is...
Right, I'll have a look. Thanks for speedy feedback!
Then I'm confused :( This is what I get... Again, this is directly from FacebookTestScene. First I log in, check if session is valid etc, all...
Thanks! Looks like I manage to do "show post message dialog" (which uses the FacebookBinding.showDialog) in the FacebookTestScene, and the post...
Hi, I've heard great things about this plugin, so I purchased it but it seems I need to get over a few bumps in order to see the promise land =)...
About the scrolling... the bar graph should always show the far right of the bars... so as new bars are shown (as time passes), the last ones...
Great job, the trace adds a lot of value! You should be able to scroll in the tracer though. And the method lines below the bars are kind of...
Tabular would be perfectly fine! Maybe with user defined time buckets? Perhaps I start looking at 5 second buckets. Then i "drill down" to 0.5...
Hi! I tried this tool for my project because I'm trying to find which function(s) cause bottlenecks. I'm experiencing FPS drops during specific...