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Everyone should just start making plans for how to leave Unity right away! For some it can be done immediately, and for some it will take a few...
That's a bold claim, considering the history of of how you introduced the v2 store, and the feedback you got...
The Unity terrain system is outdated and lacking for sure, but the troubles you describe here are things you would encounter with all engines. To...
In principle I completely agree. Every time you change up the basic flow of an UI you will get a group of users that hate it, just because it is...
I don't get why Unity is so quiet about this. There has been a ton of complaints since day one, they have gotten very clear feedback, and still...
Indeed it is. Doesn't seem like Unity feels it is a serious workflow problem... :(
The convention for Unity on Windows has always been to keep only the exe at the root, and every other resource and dll inside the _Data folder....
Excellent asset! This is really awesome for everything runtime generated :D
I know this is a tiny detail, but the naming of standalone PC builds is currently "PC, Mac & Linux standalone". While the point comes across, it...
Strange, I don't get any obsolete marking in Visual Studio, and it's not mentioned in either release notes or 5.5 docs. Thanks for the hint,...
With 5.5.0b6 i get a compile error using EditorUtility.SetSelectedWireframeHidden; Cannot access private method. According to the documentation...
Thanks, that did it!! This have been bugging me for a LONG time! This should really be noted in the documentation!
Looks good. Fix the terrain support, and you could easily double the price!
Was completely stuck with the license thingy (U5), but this worked for me as well! :)
I have a very weird issue with performance and TOD. I have a scene in Unity 5.1 with real time GI set up with TOD (linear, deferred, DX11), and i...
We have the same problem here, Windows standalone builds runs painfully slow.
I'm working on a FPS for OUYA (Tegra 3) where I have several levels using meshes, and one using the terrain engine. In 4.2.x the terrian based...
Same here. Uses 20-65 ms on the CPU when profiling connected to my OUYA.
Same here, some strange light behaviour going on. I upped the Smallest Occluder size and that imrpoved things, but its still not perfect.
Yes, you can create your scenes from code, if you need them to be completely random, but it will make the scenes heavier to run as you loose the...