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Ok nevermind I figured it out.
I'm trying to figure out how to build poses for an expression set with the "UMA bone pose builder" tool in the UMA menu. I've got an FBX...
I just switched to the 5.3 branch and the expression player no longer conflicts with my DNA apparently. good.
When you create your avatar, add a listener to the CharacterCreated event _umaDynamicAvatar.CharacterCreated.AddListener(OnUmaCreated); then in...
Hello, I'm starting to work on a new project , mainly a turn based experimental combat system for now, and have decided to go with UMA for all...
Probably a bit late for the OP but as I was just asking myself the same question I might as well post the solution I found. I did not find a way...