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Working on a game-ready enemy drone for the asset store, which was modeled in Blender and textured in Substance Painter. The plan is to animate it...
Thank you! In that shader, there's an extra pass that removes inner geometry from rendering. There's also rim lighting to create that glassy...
Thanks for your feedback! Hi everyone, The props are released on the asset store. I included a set of standard and unlit lighting models. Some...
Hi everyone, I'm currently working on my first package for the asset store - free low poly models that are vertex painted and unlit. No textures...