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Hey @TwoTen , I've take a look at MLAPI. The Connection approval is exactly what i was looking for, but i think that the problem persist, can i...
Actually i could just try to connect the client when he launch the game, and receive messages, then disconnect him when he quit the application,...
https://forum.unity.com/threads/is-there-a-built-in-authentication-system-in-unet.343217/ Devs are already aware about sending data in connection,...
I tryed to check with a coroutine if the lastMessageTime before sending is bigger than the value after sending the message every 0.1s, and if its...
Well, what does the lastMessageTime value from the NetworkConnection, he get the last message reached by the customer or sended by the server ?...
Hi, I am currently working on a master server using the NetworkServerSimple, and I do not understand why we can not send messages during Connect...
I don't know about Steamwork but you can allowing player to create dedicated server on UNET, i don't like steamwork because if you don't get green...
They only use steam api, not unet or photon
Ok, thanks for the answer, maybe i can do it using Unity and force it to use the minimum hardware ressources, i don't want to stress about 10% cpu...
Hello, i would like to make a remote controller with a simple GUI for allowing player who host their dedicated server on vps to manage their...
I have some extra questions who don't need to create another posts i believe i just don't know if im doing the system in a clean way. the game...
I see, but i think i need to find a sample project about a simple method client-server secured, i really need one for see what happen in client...
Of course that what im talking about, but on a dedicated server side hosted by player, after looking some cheating forum for see how these manage...
Thanks, and after looking at some open source project, some people directly use some db like SQLite for storing client data on game server side...
Hello, i started to create my master server/game server using uNet and i would like to know what should be on the game server and client side ?...
Thanks, i will try both, but i think the perfect thing for me its to add the fps animation to the rig tps (he share the same arm rig without body)...
Nice, but i don't get the part when you say add the animation to the full rig and the gun, do i need to create 2 animator controller ? Also i have...
I don't know how i can separate the gun and arm animation, actually they are part of the same armature/animation clip, and i don't really know how...
Hello,i need your help please. Im looking for my question for about 1 month now, i can't figure out how i can add an animated weapon to my full...
The error message say : Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring each time i pin one terrain, and for...