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This turned out to be an issue with a Resources.LoadAll call elsewhere in our codebase - it's not well-documented, but if you call...
As part of a project for the Oculus Quest 2 (Vulkan), we're animating a Marching Cubes mesh generator using a sequence of Signed Distance Fields,...
On one of our build agents, Unity produces a functioning build but returns exit code -1073741819 (0xc0000005 Access Violation error) after...
We're using the MockHMD sdk in Unity 2019.4.18 for automated testing, and have started experiencing an issue where exiting the editor after...
Just got version 2.0.4. I tried to set up shader mode instancing on a mesh using the Standard shader. I get the following shader compiler error...
That's a shame - the lights on the left and right side of that screenshot (the ones illuminating the green cube and the red cylinder) are behaving...
This is perfect, thank you so much! There's just one other issue - 4 of the lights in the scene color in a sort of bounding box, rather than only...
I'm trying to implement a debug shader to visualize the number of lights a given object is receiving. I have a basic solution: an additive...
Ok so that means I would have to call SetTarget on the CharacterAnimator's graph before any PlayableDirectors that are driving narrative sequence...