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using Unity 4.6.5, the actual method call is if (Application.isEditor) {... http://docs.unity3d.com/ScriptReference/Application-isEditor.html
Hi Eric, just a quick not that using Vectrosity 4.1.3, UnityScript, and given private var lines : Dictionary.<int,VectorLine> = new...
Hi Eric - thank you, but I'm not sure I follow. I set a new VectorLine and run VectorManager.ObjectSetup in the cloned object's Start() function -...
Hi Eric, Is there a way to clone an object with a 'vectormanaged' vectorline directly from the scene? If I do, I always seem to get the dreaded:...
Hi Eric, I'm having trouble porting a script to Vectrosity 4: The script sets up a grid of rigidbodies with physics properties, saves their...
I was afraid you would say that : ) Thanks anyway! g.
Hi Eric, I'm just updating my project to Vectrosity 4 (thank you for the new version), and was wondering about the persistence of canvases when...
Ah, thank you, Eric, scaling the mesh to 0.999 in relation to the vector line indeed gets rid of the unwanted 'double lines'. nhf75: tried your...
Hi Eric, Thanks a lot, what a great fix and an incentive for me to dig into Cg shaders a bit more. Have you been able to reproduce the 'blinking...
Hi, I'm having a hard time finding a good VectorLine / Mesh shader combination to use with Draw3D. Unfortunately my absent shader coding...
Resurrecting an ancient thread: Is there a way to show no specific leaderboard as the first screen? Meaning the GameCenter leaderboard overview...
Hi Eric, I tried to get LineMaker to work with continuous lines, but I'm not sure how this can work (or I'm missing something). Given a square...
3) Remove app from device this^^^!
Just wondering: Is there a way to weld the joins of a vector text created with MakeText? Example: var labelPoints = new Vector3[10]; label = new...
Ok, i've read up a little on Blend Shapes. Since there seems to be no way to get the position of vertices in a deformed mesh, what I'm asking...
Hi, just playing around with Unity 4's Blend Shapes. Wondering if there's a way to make these mesh deforms work with Vectrosity? Thanks +...
yep, seems like Unity 4.3.3's GUI.TextField still can't deal with null strings, though i think it should, or at least give a little more verbose...
Hi Farfarer, been trying to implement your approach here, but been getting a strange behaviour that I haven't been able to solve: When the...
I had the same problem until i realized my input code was placed in FixedUpdate instead on Update by mistake. Placing the code in Update seems to...
Still trying to get the Joins.Weld option to work... Is there a way to create discrete, sequential lines with Linemaker? Even if I create the...