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For using objects bounding box center (instead of pivot - which might not be ideal e.g. when adding large Unity terrain tiles, since their pivot...
By offset I mean that the nested/child object has an offset relative to its parent object (x/y/z axis). For example: I have a ship model where the...
When creating / updating for a convex mesh, I noticed that some voxels are created outside the mesh - they are only bound by the bounding box of...
When using Realistic Water Physics 3 on a more complex object (ship hull nested as a child object and offset & rotated), I saw that the Child...
I tried to use SUIMONO 2.0 with World Streamer. When using the "floating point error fix system" (World Streamer) which resets the players...