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I get a similar issue. When I called PlayerPrefs.DeleteAll() I get some RemoteProviderException from S3. This is despite having my play mode...
I am experiencing the same issue.
I am trying to update EnhancedScroller v2. When I open the Package Manager there it says 'sign in to access your assets'. Which I click the...
Our addressables implementation is working for everything we want to host remotely else except music. I am wondering how we can host the audio...
Okay so that worked a couple times. They I started getting error messages about cocoapods. I can build and run with auto-refresh but not with...
Now all they need to do is combine that and 'Run' into a single operation.
My magic number was 2. I don't get it.
I keep getting stuck with Unity losing the forward slack in the addresses. Repro: Drag a folder onto a Group to make it addressable Click on an...
So Unity support helped me. I just replaced the "us" part of the URL with "tc" which is the Turks and Caicos 2-Letter country code (you can find...
Thank you, will do.
I am trying to create ads in preparation for soft launch. When I try to add a new app in the Growth Dashboard / Apps I get an error "Unfortunately...
Thanks Andy, I added the merge mode and it works now. I see what happened. The overload of Addressables.LoadAssetsAsync that takes a callback...
Does anybody have an example of using Addressables.LoadAssetsAsync or Addressables.LoadResourceLocationsAsync with a list of keys? Or am I way...
We have shrunk our app bundle from 350 mb to less than 100 using addressables. Nice! Now I need to implement a loading bar. But to do that I...
I am also getting this.
Bump
@unity_bill
Bump! I searched through the documentation again and came up with nothing.
My assertions have suddenly stopped printing an error message. I'm pretty sure they were working fine yesterday. I can catch them if an exception...