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whats the minimum version of unity that 4.x works with? im on 2018.2 still also yes ive probuilderized all the 3d models that were having this...
well this Link feature is going to get me to buy a quest...seems like it would be just awesome for doing dev/testing work for both mobile and PC now!
try using the player prefab in steam vr?
Having a really weird probuilder bug with Unity 2018.2.14 and Probuilder 3.10.1 where if I use Probuilder to change a texture on a model, if I...
It does seem buggy - Im having problems using StepForward on a MP4 and having it being able to loop (when my playback speed is 0). Does anyone...
Im using the standard foward renderer for my Steam VR based Unity projects. I recently tested both LWRP and HDRP and I feel like they both are...
its better than the last time you tried it but not as good as 3ds max, etc. obviously...i use it quite a lot to fix smaller UV/model issues so I...
you can do UV's with probuilder, download it with the package manager
you have to change the wall gameobject shadows from on to double sided and it should fix your issue
I had some time to test LWRP (2019.1) for my visualization VR PC projects (couldnt get HDRP working with SteamVR). These are the things that I...
Im interested in this too. Im wondering if its possible to have a project with SteamVR support ported to WebGL? Does anyone have experience with this?
Is there any fix for this? playing with the exposure in photoshop is the only way i can fix it. switching to gamma does give strange results as...
if you change your canvas (UI) to screen space overlay and use the Steam VR Unity sdk (player prefab, etc), whatever you have on your canvas will...
i actually reverted to an older Steam VR Unity SDK so Im not using this new system. as an 3d Artist, I dont have the resources at the moment to...
hmm looks like your using the newest steam vr...i would consider downgrading to version 1.2.3 (before the hand stuff) and maybe it will work for....
have you tried using the non steam vr way of loading scenes? like this public void GotoScenario0() { SceneManager.LoadScene("ScenerA");...
im working in archviz and usually use vray for traditional renders and unity for vr projects. lately, i tried experimenting with unity/hdrp...
i agree its pretty limited but im using it for small fixes after i export from 3ds max and its working very good and super useful to not have to...
do you have the 'teleporting' prefab in both scenes you are trying to load?
ive noticed on my projects the aliasing is worse on laptops compared to desktops due to the weaker gpu even if its the same model. if you were...