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The issue you are having seems to be with trying to include the screen rendering image into the image itself. Try setting the sprite with the...
I was strugging with it for a while as well and then came across another thread where I found solution for me. Adding a single light object into...
Thanks for the reply, SceneManager.LoadSceneAsync(levelToLoad,LoadSceneMode.Additive); Is this what you mean? This is what I am currently using,...
How can the gravity affect the rigidbody when you have turned it off? When and how did you turn the gravity off? Does turning off the gravity make...
I am having problems loading a Scene ASync. What I want to achieve is to preload a new Scene, but not activate it yet. Then at some point I create...
You're welcome. Glad I could be helpful.
Hey, thanks for the answer, but my problem is that I force-set the velocity in script and just plainly turning around when velocity's magnitude is...
I don't quite understand what you are going for with this code, but it seems to me there are an abnormally high number of raycasts happening....
The result I am after is that the character can normally push objects around, but when it is pushing an object against a wall, thus not moving at...
I think we would need to see a bit of the code you are using to tell what is going wrong. You are saying that when you set the bullet speed to...
In your code, it seems that you are setting the upward velocity to a certain value, jumpVel. Based on the code, I would think your character would...
Just to add on to that, if you are looking for a realistic effect, I believe the way Unity physics works is it considers one distance unit to be 1...
Ok, maybe a dumb question, but why can't you move the camera when using VR? However, I agree with others that, in theory, it should work...
Well, don't I feel silly and stupid now. Just as I finished writing this post, the way I worded one of the possible solutions made me think of a...
I don't really have a clear question or a huge problem as such, rather just trying to better understand the way the physics work in Unity. I am...
I would like to know if it is possible to create a mask from multiple images added together. The ideal solution for me would be that there is a...
Legends of the Seas is a tactical turn-based strategy game where you have to outsmart your opponent in an equal opportunities arena. You do it by...
I used the Asset Store to import the asset Free SpeedTrees Package 1.1. For further information the selected platform I am currently on is iOS if...
So, I imported the SpeedTree demo trees into my project and this is how the Broadleaf model looks for me. [ATTACH] [ATTACH] And the settings in...
Thanks for the reply, not sure I'll be creating a alternative input module as my project is still in very early production phase and the UI...