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i added rigidbody and if i set kinematic they fall through the floor i changed the physics ingmae from gravity (y) -9,81 -> -10000 and it works. i...
ahh i found the mistake. my objects are kinda big. and the boxcollider i added was so small, it was not click-able by my mouse. i enlarged the...
i tried to Import my .obj in hierarchy, add the DragViaMouse script there and it is still not moveable at runtime. i kinda think the object does...
hi all, i have a Problem with an .obj-asset i try to Import to my Scene at runtime. i have a script, which adds the asset. part of the script is...
ok this works, thank you very much!! but now i have the Problem that the path is kinda double....i have no clue why it Looks like this and i get...
hi all, there are two scripts i am working with. the problem i have i cant get the value of a variable from the first script two the second what...
hey there i have a question for you, if you are still working on this. i tried to use your filebrowser and i got it implemented in my unity game....
i managed to get the position, name, tag and localscale right but the problem i now have is that the script <dragviamouse> is not added. i cant...
hi all, with following code i am able to load an asset in my scene! (I made a model in 3ds-max) the problem i have is it wont accept any changes...
hi guys. i managed to use a fileloader to load a file at runtime with attached code. the problem i have is, that i want to do something with the...
hi all. i have a .txt-file which is created by a second program with unity i want to change some lines of my .txt-file but i always get the...
hm i understand what you mean but with tweeking of those 2 lines offset = target.transform.position - Camera.main.ScreenToWorldPoint(new...
hi all. i have a scene with some gameobjects and only want to move the game object on the x and z axis. y is fixed and is always the same value...
seems like a good idea but the same with transform.paren i cant set a tag used cube.tag = "newTag"; i get an error Tag: P is not defined....
it works like u say. and thats very lovely. but i think it is a bad idea to rename all the objects i want to create. (as i need to call al the...
hi folks, i have a script which creats different gameobjects at the start of the game. (the information what gameobjects and where to create them...
i know its quite confusing. i will try to explain it a little further :) i will try with tabs. i think u are right. tabs dont work...
table 1 1 UnityEngine.Debug:Log(Object) txtEinlesen:Update() (at Assets/txtEinlesen.cs:57) and a second error which is no concern right now, i...
ou you are right. it must be var x = float.Parse(pt[1]); var y = float.Parse(pt[2]);...
private void Update() { while (path != null) { path = reader.ReadLine(); var Codinates = path.Split('...