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@INedelcu I understand why this didn’t make a lot of sense back in 2021. Has the team changed plans 2 years later ?
Hi @SebLagarde , any news on this ?
@FrancoisFournel Any updates on this ?
After a little bit of reading, I solved it simply by creating a Texture2D where width = size * size and height = size, and re-arranging the pixels...
Thanks a lot for this @aivo. I try to use the generated 3D Textures in URP 13.1.8, but it seems that URP needs 2D LUTs instead of 3D, because I...
Same problem here, Unity 2021.2.5. Regarding previous reports, I am using Rider IDE & the Burst package, no 3rd party assets. At the moment only...
@uDamian Any updates / links regarding this ? Thanks!
Extremely valuable post! Any news from Unity on when this functionality will be part of the InputSystem by default ? @Rene-Damm @aybe 's...
[SOLVED] The buffers had been left marked as static from the original implementation, obviously acting as shared state. False alarm! Thanks...
Thanks @chantey and @kripto289 for your answers ! Unfortunately neither of the similar proposed solutions(Instantiating a loaded asset, or the...
@JulienF_Unity Are there any updates on this feature ?
The above code (at least the asynchronous part, which I tested) works even without the Graphics.CopyTexture() call.
Awesome, thanks for your clear and detailed explanations, I will test in 2020.3 and report here for posterity. Apologies for my slightly...
Thanks a lot for the heads-up @antoinel_unity! Since I needed this for a 2020.3 project I tried a hack soon after posting this. I ended up...
+1 Can someone at Unity please provide an answer. The old workflows no longer seem to work, as HDRP doesn't use Skybox materials, and Volume...
+1 Any updates on this ? This is quite crucial if one want to switch between a large number of different meshes (.i.e having 24 copies of the...
IL2CPP in Unity 2020.2.1f compiles fine with WinForms.dll taken from C:\Windows\Microsoft.NET\Framework64\v4.x.xx and placed inside Plugins folder.
+1 2 years later, this remains a very good question. I did a little bit of hyperlink safari, and here are my findings: I found this thread...
@Rene-Damm Are there any updates on this?
People have already started doing interesting stuff with RTX caustics in Unreal: [MEDIA]...