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Is me again :D I was reading through entire source for QuadManagers, but i couldnt found SetActiveRecursively action? how do I set active state...
oh Thanks, Meaning all my elements only can hide first on the scene instead of load up the GUI. My Scene > Menu - Setting...
the UILayer need to create 10 layers, is just purely for make it to function or need to depending how many UI Elements i have in my project?...
Thanks mate! U rock! I been studying ur GUIManager for several weeks and I doubt my knowledge on C# is really limited.. haha... looking...
Wonder if an any problem with ur file? i got an invalid layer on the GUI hierarchy. besides the preview doesnt show the GUI.
any idea with the bounce script? I wonder do GUImanager have the full list of animation documentation?
Animation allow to do bouncing effect on my GUI? I know is kinda silly question, but appreciate if help... and is there any documentation about...
One question how do i remove the sprite after I addSprite? I use the togglebutton as a foundation for my menu. i addSprite when the toggle...
Done! fix dy, due to the UI Sprite Count i put 1 instead of two.. =.= anyway I'm looking forward to explore more on the UISprite. Cool work!
Thanks for the help, but there is another problem pops up.. Sorry i'm noob.... the error message shows : IndexOutOfRangeException: Array...
I follow along your code, but it gave me following error: Assets/Scripts/GUIMenu.cs(27,129): error CS0103: The name `textureSize' does not...
Thanks for the speed bump, will try out and let you know tomorrow as in my location is GMT +8:00 so is middle of the night... :)
tried ur scripts. Look promising good work man.. I manage to get one button work, but my limited C# skill stopped me to going forward, i wan...
I've been digging around this forum for the past 2 weeks, and I'm newbie who just venture deep inside Unity3D iphone, this engine is super awesome...