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What happens if you call the "get next action" directly in the heuristic function and have the mode in Heuristic?
Have you made sure to refresh your tensorboard? Sometimes i experience the same, but a simpel refresh fixes it. Sometimes it takes ages for...
So i found my error. I was using a function i made called "Scan()" which scanned the entire grid for any gameobjects. This was only called with a...
Hi sorry for my late reply! Sure, its something like this: I have implemented a "Scan()" funktion which run through all tiles and check if a...
HI again. Unfortunately i have no examples of floats in gridsensors. My gridsensor just expands thus even handling agent money and agent life....
I'm pretty sure the project must mention what release of ml agents that works. All older versions are available online on github. I think it's...
I envision a platform which is freely walkable. Then a random spawn of the agent on the platform then a random spawn of the button in the...
Yeah as mentioned earlier. Start smaller. Maybe try and teach the agent to reach buttons. Then teach agent to reach and press. Then make it add...
Ahh I see! I think it would be doable but with two sensors. One defined with a single float value at each cell and one defined with an array of...
I'm in no way an expert on gridarrays but I have not come across an example which uses floats. Normally when you extend your grid you just...
Hello I was wondering why my model doesn't really perform that well. It has a hard time learning anything. I think it might be flooded with lots...
Hello! I have converted my unity environment to an openai.gym.env and trained a custom model on it. However, now that the model is trained I...
Hi, thank you for the reply! Unfortunately I couldn't get the new gridsensor to work because it only works in Unity3D (2D) which means it want an...
Thank you so much!
NVM my previous post, it looks like i just needed to record a new demonstration :)
Forcing my model to always use the MATCH3: SimpleVisualEncoder fixed my issue. I hardcoded it in like this: # VISUAL if dim_prop in...
Under your Behavior Parameters, does "discrete actions" have branch_size 3 for the 2 actions which move you up/down and left/right?
Hi, Using the newly realsed version 2.0 of ml-agents, ive customised a new Unity2D sensor. I have made it such, that it doesnt follow an agent,...
TY I will try it out :)
Hi again! Sorry for my late reply! I am actually not sure why i am calling build navmesh twice, but read through comments and saw others do it....