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My vr character's feet don't always match the ground height. How can I set a target for the ground height? The target would preferably be an empty...
I want my reflection probe to only work on objects on a certain layer, however no matter what setting I change the culling mask to it still...
I want to add post processing effects to my scene but when I right click to create a Volume object its not there. Do I need to download something?...
Thank you everyone! Overall I got it figured out (thanks to your help)
I like the idea of adding a counter force, but now the question becomes how do I obtain what the initial direction was after I rotate my camera...
Thanks for the info! Greatly appreciated.
That's not the issue.
So far I've been using GetComponent<Rigidbody>().AddForce(transform.forward * 100); to move my character when I press the up key but the...
How do I get the video from my USB camera on my PC? I want to basically take the video stream and put it in the background of my game.
I have a script that finds the most optimal way to rotate an object. The problem is almost every time I run it it gives me a different solution....
I want my object to go into another object so the OnTriggerEnter is called but I don't want the objects to hit each other and change their...
Great suggestions guys! This is great. Thank you! I will try it out.
That's actually a really good idea. I never thought about using both programs incrementally. The only problem is some possible solutions leads to...
I want to do a quick calculation to see if a rotating object will have any obstacles. It's like a quick simulation and another non unity program...
Hi, I want to rotate an object some degrees multiple times and check if there is any collision, but I want to do all of this in one frame. Is this...
Also the camera is in orthographic mode not perspective.
Could you please show me how.
I tried this but it returns Null void CastRay() { Vector2 mouse_position = Camera.main.ScreenToWorldPoint(Input.mousePosition);...
I want to get the name of the gameobject I clicked. I attached a box collider 2d to it but it still doesn't print out. This is the method called...
I want to make an app were the user can scroll through many items (vertically). My question is how should I manage these items in the list. Do I...