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OMG ignore this! I forgot to set released to true on mouse up >.< If anyone needs this code feel free to use it! However of course polish is...
So I've got code that allows me to click my little guys and have them follow me unitl i release the mouse. The next step is giving them the...
Great tips MelvMay thanks a bunch!
Hmm handy insight folks thanks a bunch. Also FarmerJoe yeah everything has Physics2D materials.
So the easiest way to describe what I have right now is a Conveyor belt. This conveyor belt has an animation that makes it move from left to right...
Hello Folks! So I've been trying to get my game i made onto my website on Squarespace. However i've run into a hitch, no matter what tutorial i...
Here is the solution we came too. /// <summary> /// Cast a ray from the mouse to the target object /// Then sets the target position of...
The largest difficulty i'm having so far is refiguring out how to raycast from mouse direction into the world space below it. This is driving me...
So it seems this is always casting the ray from the camera straight down and since the camera follows the player that's all it hits. Essentially...
Something tells me it may have to do with the mass, drag and angular drag of the ball. Check those values and modify them and see what results...
Just because it says you cant click the button doesn't mean you shouldn't try :P But no in all honesty that feature works you just dont have...
Eric5h5s response is an option or you can make sprite animations and animation states that allow you to change the sprite on the fly.
I think this may be possible. If you have the leaves be hollow. Then in the animation for the leaves have that tile you want them to clip with in...
It would be nice however it's not something everything readily needs to have access too, the method of changing via script isn't too bad and...
Thanks for the reply mrsquare I'll have to give this a Shot when i get home.
So in 4.2 I had Screencast working where i could cast a ray from my mouse out into the scene and get an objects position if i hit it. NOW things...