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In which version it will be possible to build Linux IL2CPP on Windows?
Unaccounted time between: WaitForTargetFPS and Loading.UpdateWebStream Unity 5.5.2.p4
exynos (with mali) and Automatic OpenGLcausing this behavior on first run:...
switching to OpenGL 3.0 or Automatic can also solve this problem
We were trying to change properties to methods but changing part of code with error only move problem to other place. It looks like something (I...
It is caused by nvidia gpu. try 4.6.1.p2 or 4.6.2
Try switching runtime in developer option from Dalvik to ART if this helps then this is the ame as here:...
4.6.2 nothing changes it looks like Snapdragon 800-801+ Android 4.4 is the problem (Galaxy S5, LG G3, HTC One M8)
This issue crashes also: HTC One M8 HTC One M7 LG G3 switching to ART stops the problem @cgJames on most Nexus devices with Android 5 every...
We have the same issue. (Unity 4.6.1p4) devices: HTC One M8, LG G3, We are getting NullReference with corupted stack, if we change this part of...
Our game don't work on any samsung tablet with android 4.4.2. There are crashes, and nullreferenceexcepition. In stacktrace we have path of code...
Bump I don't need in bundles, assets that are already build with player. Because when I later load bundle i have in memory two copies of the same...
the same problem application uses over 300mb ram memory and i get: recvBuffer.GetSize() >= m_PendingMessage.GetDataSize() "Buffer is not large...
Is there any option to disable all sounds in game and prevent them from loading in memory like with textures in -batchmode? We want to minimize...
I see some simple documentation but, will be better? One of my model if instantiate form prefab is causing spamming message on console: "...
I have the same issue. In beta 8 i had: void OnAvatarIK() and everything was working Now i upgraded to 4.0.0f1 and i change function to: void...
I have another question/propositions with transitions. It's about retarget transition. I dont see this feature. I know that start or end anim can...