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@Simie First-up thanks for this super awesome asset. Soooo useful! Sorry to bother but is the bug reporter working OK? I just watched someone...
Anyone else who's still using 2020, this seems to happen when images aren't power-of-two sized.
Thx, DM'd.
Oh! yes I bought it too but the MP4 encoding fails in the version I downloaded. I'd really like a fixed version! Can we send invoice Id to just...
Nice. Bought your asset. Please link your Unity forum thread here!
Hey, @OutplayAndrew Thanks for answering! I tried `sn -Vr` on all the Newtonsoft.json.dll files I could find and... well, at first it failed...
Hi @maximeb_unity We're having a similar problem with the same error: System.IO.FileLoadException : Could not load file or assembly...
Huge Spidey fan here so this is totally cool. Sadly I'm a little short on time so I'll throw some silly stuff out: * Any flying enemies. Bots...
So... does that mean expression trees now work in all IL2CPP platforms? (if not, can you expand on constraints, please?)
Ahha, yes -- great second video! (Is that a custom exporter to JSON, I think you mentioned? Neat!) No problem on it being WIP -- good for you...
Hi, interesting project. I'm a little unclear. Does this allow importing Blender node graph into Unity (to allow animating properties etc)? The...
Hi, looks good! Would be helpful to make the documentation (instructions) public to help evaluate whether it fits certain needs. E.g. the text...
Hi, am thinking to purchase asset and have 3 questions if possible! 1. How hard would it be to add YAML highlighting please? I'm using YAML as...
Intriguing proposition! I really like the idea. How is it with VCS (e.g. git) history? You mentioned it persists to the scene (right?) How hard...
Hi, @polyperfect Bought your super asset a while ago and just got round to needing for a prototype. I imported the whole asset into a clean...
I'm kind'a surprised no-one has mentioned procedural puzzles. I guess it depends on the hook of the puzzle and the game. If each puzzle should...
Probably also depends what visual fidelity you're aiming for. E.g. you could do that as a text game just using variables for all the things...
Sounds fun. Re. (1) might this would be addressable in tuning? e.g. amount of damage 'shield' takes, duration to hold, cool-down,...
Had a go at a reproduction. Alas, pulling the problem bits into a standalone project didn't reproduce. I can send it to you anyway but obviously...
UPDATE 2: I've kludged in a check before the assertion for now: if (texSet.ts[propIdx].isNull) continue; Atlasing completed but obviously I...