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The bug has been created on Unity Issue Tracker:...
I've attached & debugged the running process. The properties/settings about the light, the material, the camera, and the URP pipeline asset didn't...
I added another video with a new rotating camera using RenderTexture. I used to be able to trigger the bug on one camera while the other camera...
- I'm using OpenGL. - I've tried Multiview/Multipass, disabling Low Overhead Mode (GLES), Phase Sync, Subsampled Layout, etc. The bug is still...
[MEDIA] [MEDIA] Unity Version: 2020.3.18f / 2020.3.43f URP Version: 10.10.1 Platform: Quest 2 Lighting: Mixed (Subtractive) When the game...
Did you ever find a solution to this issue?
Did you ever find a solution for this? I'm on Unity 2020.3 and experiencing a similar bug where the shadows disappear when the mesh is moved far...
I'm getting this issue in 2020.3.18 with URP. Did you ever find a solution or workaround?
Can you file the bug report?
The site is no longer available... How do you handle internal methods you wish to use/modify?
It's barely distinguishable with the new UI.
Got this issue seeing the black edges on the right. It appears on the editor as well as the build. I'm on Unity 2020.3.18.
This is so stupid and counter-intuitive. Even if the animator state is in an empty state with Write Defaults off, it's still locking all properties.
@aleksandrk @arfish I'm still experiencing the issue in 2020.3.9f and 2019.4.26f. My environment is a dark scene to begin with, but the build...
I'm still experiencing the same issue in 2020.3.9f and 2019.4.26. I've tried all combinations of color spaces, blit types, and other settings,...