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Well, I dont know what is wrong with unity, other than that they just love to dik me around constantly. Going on Day three , i can not buy...
As @StarManta pointed out. Try using a [SerializeField] private GameObject focalPoint; and plug it in directly in the inspector. This is the...
Did you bake lighting? Hit me up on discord if you want a hand and are a user, #JD1539
Doubtful, besides, you can see the flash deals in advance, so just check.
you need to get a reference to your text object that is on your canvas, as it doesnt exist in the vehicle script, yet. Or, adversely, get a...
And note that Kurt has used LateUpdate, as you should. When concerning a camera.
Also - Code Tags please, i skipped it all , but i see Kurt was here. :D
Probably no where, as unity uses c# to communicate between user and engine. That said, google should prove to find ridiculous amounts of content...
In what world is a two month wait acceptable from any company worth salt... wether you're a paying customer, or potential new customer...?
Though i have not personally used URP - i have used HDRP and the default pipeline, and noted that the settings can look a little different between...
Actually, theres most definitely a reason. To start with, look into the total pixel lights used in settings. Also, get to know your lights,...
LOL! Maybe a result of those layoffs that seem to keep coming and coming. unreal.
If this is happening as of this moment ... A quick glance around the unity forums atm, shows all sorts of issues with unity / hub / store /...
A quick glance around the unity forums atm, shows all sorts of issues with unity / hub / store / services in general. I think somethings up that...
DO a google search for Unity UI Particle Extensions... something like that... should find you a git hub and all the content you need to get...
Theres so little code to work with here and what is here, doesnt really seem to have any issue *per se, but i do notice that you use Input.GetKey...
Thats cause he is straight up ignoring a copy paste ...(and clearly the stickied / pinned's - as this is posted head of the class) lol. Though...
If you just want to have everything but the player affected by time, why not have all the players code / animator etc, using unscaled time. Maybe...