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Thank you btw! I have made strides on this more quickly than I anticipated thanks to help from awesome members of the Unity forums. I'm pretty...
Did anything ever come of this?
Does that still work if I want to draw on a physical object in front of the player? That part is a key component of the eventual gameplay loop,...
Wow, I didn't realize that Bunny's code would work really well without much tweaking, but it did! I was able to place the quad right on top of the...
Thanks for all the thoughtful replies folks! I will be trying some of this today hopefully. I'll probably try Bunny's suggestion with the quad...
Didn't quite work unfortunately. It makes it draw in the top right portion of the drawing space and nowhere else. I'll try to think about your...
So I went in a completely different direction, and ended up pulling in information from this YT video: [MEDIA] They were kinda doing what I...
I am looking into implementing a drawing mechanic for a first person game. The mechanic will be that the player will bring a piece of paper,...
Ok, I did get it working! I had to change the axes of the original object by making an empty object, setting it into the center of the object,...
That didn't work. I feel like it's so close though. I tried using RotateTowards and I think mechanically it's working, but the rotation of the...
I'm trying to place a 3d object in front of the player (this is in a first person camera mode) and have that object remain facing the player when...
Thank you so much for the helpful reply and extra materials to absorb. I got this to work quite nicely and it's much simpler than I realized!
Hey all. I'm trying to lock my rotation after I step on a ladder in my scene. I want the player to be able to look around somewhat, but not all...
More info: My Input Action object is a singleton and is initialized on game start. Upon dev build script debugging, the Update method on it is hit...
Hey folks. I feel like I saw some thread on this a while ago but couldn't find it again. My controller input action maps are working ok in the...
Ok. So I appreciate your help, but again, I've done the Action Maps, and have watched several tutorials. It works great in the editor, but...
The code above was just to see what input I'm getting, it's not my input code. But now I'm wondering if I'm nuts. Is the newest Input Manager...
I know this has been discussed before, and I know that this was supposedly fixed, but I am experiencing the issue where my Xbox controller with...
Is it possible to extrapolate on this further? I am also having this issue, currently with an Xbox controller, and I have done the x86_64 build...