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I assumed that it happens the same as for loop when Length and Count is called every iterations. Thank you, I didn't know that.
Foreach loop calls every single iteration gameObject.GetComponentsInChildren(typeof(Transform), true). To make code faster replace with this:...
I have the same problem with huge cost on mobile for accessing texture arrays, using iPhone6. I tested if to use something like this, it works...
Thank you very much. I made ProceduralDrawing working with simple script. I hope it will be helpful for people: public class HexaspherePass :...
Hi there, I have a question how to use Graphics.DrawProceduralIndirect with LWRP. I found the way to add callback endFrameRendering() in the end...