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I thought $600 a year was excessive to get rid of the splash screen, but $2000!!!!
Late answer but I believe the solution is to create an achievement and maybe scoreboard within GameCenter. Don't have to be used.
My solution was simplier. I had the latest versions of Admob and the admob/unity mediation package but my UNity Ads version was a previous...
This was on IOS.
I had a similar issue and in my case, I had the latest google admob and unity mediation package but I needed to upgrade my unity ads to a later...
"Honey, I shrunk the bundle!". Thank you so much for your suggestion. It looks like that is exactly what the problem was. And my last problem...
Or course I could switch off code stripping (internet answer) but then my build goes from 23Mb to 28Mb. A tad annoying considering how long it...
In windows try: findstr /S /I /M "UIWebView" *.* mine tells me: Assets\Plugins\iOS\UnityAds.framework\UnityAds is the problem.
I think from what I have read so far I may lean towards asking gametune does the user want an easy - hard 1-5 level next .
Would it be possible to train gametune to select the Next level or optimum level order for user? This is a simple puzzle game with lots of levels...
Did you have any luck with this? I have raised a support log for it as i managed to reproduce this using in 2018.3 but was working on 2017.3....
I could load the video file with the extra bytes and resave correctly as an Mp4. But that is a terrible solution.
Hi there everyone, Any out the box ideas for this issue? I do not want any user just being able to copy my Mp4s to youtube. I download and cache...