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Yes I have seen it is meant to be fixed in p1. However: I'm still seeing the issue when building with p1 or p4 with UCB It doesn't explain why I...
Hi, (We are using 2017.2.0f3) I'm seeing a very strange issue with our cloud builds: when building for Android / ETC1 (I haven't tried other...
Hi, We're using Asset Bundles to stream extra content from servers, and are relying on Manifest.GetAssetBundleHash to determine whether it needs...
Hello! Unfortunately I can't really at the moment as we're really up against it! I'll loop back when I get to it though!
Ha! It looks like Unity is not coping with an initial scene that loads too fast. As soon as I put an object in there with a fair amount of...
Hi, We're very close to submitting our game, and unfortunately are being hit by a very weird crash on start up. We've had instances of it for a...
Hello! David, I still need to look at the native library demo, but the issue here is not to add a library to the Xcode project. I'm sure it's...
Hello! I was wondering if anyone had managed to "turn on" iCloud for Cloud builds. I've had a good old search around, and have of course looked...
Hello! We've just noticed that OnValidate() is not getting called on changing values in the inspector when a class is AdvancedInspected (we are...
Superb, thanks a lot for the support!
Yes, I'd love a quick fix, thanks a lot :)
Hello! Is it possible to use the Restrict attribute to restrict the contents of a collection? For instance I want all values within a...
Hello! Apologies in advance if I have somehow missed something obvious (I realise there is an awful lot of documentation and posts about...