A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
REMOVED
Hi, I need help please. I can't make the "PIDI Shaders Collection/Advanced Skin Shader 2/Realistic/Simple" transparent (Fade)... The skin under...
Hi, For when is planned this Addon?
Hi, are you planned add throwable item (grenade), and dropable item (claymore) ?
"Requires ECS knowledge & exactly Unity 2020.1.16, Burst 1.4.3, Entities 0.16.0, Unity.Physics 0.5.1, HybridRenderer 0.10.0,!" That's don't work...
Thanks for reply.
Hi, the Multiplayer is an authoritative client-server (or client-host) architecture?? There are a vehicle system and all feature look like "Gray...
Hi, how does the fixed size item collection work? When I set (Main) Default Collection to fixed size item collection, I can't pickup item... (In...
Ok thanks for replies.
Ok cool thanks :) I've integrated Mirror with UCC and I'm going to integrate UCC with Rucksack, at the moment I'm on the host migration but I...
Thanks!! I don't know if you've changed the system but when I made the integration of Inventory Pro I realized that you could only opt for it if...
Hi, would be nice to be able to add how much ammunition is loaded and the maximum number of ammunition on the item slots of shootable weapon in...
No is deprecated since version 2.2 of UCC which changed a lot of things, sorry!
Ok thanks but with : "- Components for getting surface information from collisions and ray casts at runtime." And: "- Examples of how to paint...
Hi everyone, Just a question, this asset has a option look like "microsplat trax"?
Are you planned a feature to be able to equip or pull a gun only if you have a minimum of attachment?
Your welcome, it's a very good job.
Hi Voo, How have you been doing lately? I've just been testing your last version. I noticed you still haven't fixed a bug: When you drag an...
No I said look in the pickup componant because you can find the good equip methode in looking, the documentation is for help you.
Read the Invector documentation, sorry, but I'm on to something else... The starting point is the component on a pickup weapon and then you jump...