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Not sure if anyone still needs this, but I made something quick by duplicating and modifying the code in the TMP_PackageUtilities.cs that...
@bitinn Don't know if anyone else is trying to figure this out, but out of curiosity I selected 'Quick Look' from the menu and the "Contents"...
I'm currently using Unity version 2019.4.16f1 and am getting this error when I use the right click option "Search for References"...
Scrubbing the value property on the Slider component gives me the same warning message as well...guess the issue hasn't been fixed (2018.4.11f1).
When building UI, I usually like to add a full screen reference image to build with. Unfortunately, with the the new prefab workflow I would have...
I've seen this on multiple version of Unity from 2017 and 2018, but when using the built in Version Control with Perforce. After syncing to new...
Is there new documentation for the DOTween Animation component? It looks quite different from the version in the YouTube video description. [MEDIA]
@Stephan_B Sorry for the late reply. In my case, taking inspiration from a live training (Customizing UI with Scriptable Objects)...
Well, I was able to find the source now that I figured out where the Package Manager's packages folder is. On Mac:...
I've searched for a way to show a font's material presets in a custom inspector, but have been unable to find a solution. Anyone ever try...
I'm running into an issue where if you have one element on the grid on its own row, using and of the Center or Right options will cause the...
Damn it, of course I'd find the answer through trial and error. I was able to get this working by adding mAnim.SetAutoKill(false) to the end of...
Where exactly are you adding the mAnim.SetAutoKill(false)? I'm unable to play backwards at all and I've created a similar set up to what you've...
try adding this instead of using: importer.isReadable = true; TextureImporterSettings texSettings = new TextureImporterSettings();...
I'm getting this error after importing TextMesh Pro from the Asset Store in a new project in Unity 5.4.5p5. I've tried removing the folder...
Yeah I could see how removing duplicates would be 'nice to have', but there should be an option to keep them...