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Update: v1.3.3 is live Added an option to enable VSync by default when opening a fullscreen game view.
They're similar products but with different options, and this one has native mac fullscreen support. Yes. Push F12 or ⌘F12 on mac to show the top...
Update v1.3.2 is live (since Friday)
v1.3.2 notes: - Added an option to disable all scene windows while we're in play mode and the game view is focused (to improve FPS). - Fixed an...
Hi Lars. I found that problem and it is fixed in 1.3.2, which is currently pending review. Sorry for the delay.
Hey Lars — not sure, I'll look into it. Does it show up in a screenshot?
v1.3.1 is now live: - Made compatible with Unity 2019.3 and Unity 2020. - Added new hotkey for "Reset to Default Layout"
I've noticed an issue in Unity 2019.3 beta on Windows, where the top toolbar does not fully hide when fullscreening with F10 or F11. (However it...
Here's a screenshot of the new Game Window Options (new section in EWF settings). [IMG] New possibilities using the new "Custom Game Views":...
v1.3.0 is now live.
Version 1.3.0 is pending review by the asset store team. Summary patch notes below: - Major overhaul of Mac fullscreen. Native Mac fullscreen is...
This is a scripting question. Meta-forum is for discussing the forum. You might have more luck posting in the scripting section.
I've gotten a little bit carried away with the update, so it's going to be more major than I thought, therefore it'll be numbered 1.3.0. Lots of...
Ah, I see. Classic. :D
Hmmm. Are you sure you're using the correct icon when making the button? What Unity version are you on? It works for me in Unity 2018 anyway, and...
For future reference, GUIContent popupIcon = EditorGUIUtility.IconContent("_Popup"); Will also work to get the icon, and will automatically...
Awesome! I was planning to implement this myself – needed it in my game. Very happy that it will make it into the update – will definitely save...
Wow, was not aware of this — very useful applet.
Great to hear that this is still planned!
Has anyone heard any updates on this recently? I assume that once this happens we'll have to update our assets to work well with the package...