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Is there any news regarding Android support? I recently bought the plugin and it works great but now I need it for a mobile app (Oculus Go which...
Can you use NetworkClient.hostPort instead?
Hi there, Could you send me a sample mesh to info@ultimategametools.com so I can have a look at it? Thanks in advance
Nice! Do you also use occlusion culling?
Thanks! those help me a lot :)
Hey Urishizu, thanks for your feedback! I will go over some of the things you mentioned and see if I get the same results. I'm glad it worked...
It will work, but the new LODGroup mode will only be used for newly created LOD gameobjects or old objects that have been especifically...
v1.51 is now available! Now by default when creating LOD gameobjects you have LODGroup switch mode selected by default. For the older ones I...
Hey guys. I've contacted the Unity team and they told me the Asset Store team are super busy. It's weird because all my other assets went live the...
Hello guys! I just finishes version 1.5. The main new feature is full Unity LODGroup support, so besides Switch GameObject and Switch Mesh (which...
Done :)
Yes, it will preserve all vertex information. You can reach me out at info@ultimategametools.com if you need assistance :)
Not exactly, I have my own component which takes care of that. It is a substitute for the LODgroup component because in earlier Unity versions it...
Cool! nice to know. I will keep you guys posted :)
Right now you can have partial destruction using support planes :)
It probably won't work out of the box, but I can definitely help you with integration. I will try to contact the authors and also UltimateFPS...
Good morning! How many of you guys use or have used Unity's LOD group component? I was thinking of having a 3rd option besides Switch Mesh and...
Not with blendshapes for example. I've tried to implement them but Unity just doesn't expose the necessary data through scripting. My guess is it...
A static mesh collider is super heavily optimized, you can use that for static objects. Sometimes boxes are better not just for optimization...
Hi Rupert, The top part is a little bit tricky, but with the Legacy algorithm and incrementing the number of steps to 8 or 9 you can get...