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I published my first game on the Playstore some weeks ago and stumbled into the same problems. But thanks to Google and Unity it wasn’t so hard to...
[ATTACH] ColorShapes is an entertaining puzzle game for in between times. About the game: You have to catch the approaching shapes with the...
You can check https://itch.io/game-assets Maybe you find here something you want.
Maybe this helps you: https://assetstore.unity.com/packages/essentials/tutorial-projects/endless-runner-sample-game-87901 It's a Unity sample...
Yes. They moved the section to https://connect.unity.com/
Wow, my Bots really won. Well done, men!!! :D But it's sad that there were only three entries. I hoped more people would take part in it. I'm...
Yeah, thanks for the cool challange. Hope we can see the winner AI also in action :)
Thanks :D
Why do you think so? There is no rule which says that this is forbidden
Yes you're right. Due to the lack of time I hard-coded all the positions and rotations of my bots. There was not enough time to create a general...
Thanks, but it works mainly if the enemy just runs straight to the flag and tries to capture it. If he has a similar tactic it would end in a draw.
I worked the last days much on the project and I had a lot of fun to try different approaches and see how the bots win or lose against the...
Holy God, Samuel what did you eat???? You're not serious about the bugfix, are you? _grabbed = value; if(_grabbed != value)...
As long as I have fun with it, it's ok ;)
Hey Samuel, I found a bug in the handling of the FlagStatusChangedCallback. public bool grabbed { get { return _grabbed; }...
You won't regret it :)
I'm thinking he means that everyone should use an unique namespace in his scripts for the classes. Otherwise you could get a name conflict e.g....
I'm thinking this should be no problem because Samuel allows just code and no prefabs. I understand this rule so that my main class derives from...
Yes, but you're rotating the transform directly in the method and you're using methods of the Physics class. I'm thinking this is against the rules.
Yes, maybe. But your AimAt method isn't allowed for the challenge till Samuel adds it to the API.