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Apparently I need to set the R, G and B channels to 0 when the alpha value is zero or else XAML displays some colors even if the alpha is set to...
Yeah it is BGRA32 so I only need to invert R and B channels. What I use to get the pixel data from the Unity texture is actually GetPixels32 so...
Hey all! I'm trying to load a texture from Unity's Resources folder and use it to create a XAML Image control. I'm doing this by loading the raw...
Yeah that's what the problem was, the post-process script was pointing to the previous location for the Unity projects files. That's why it worked...
I think you are right, that might be the issue. I actually can't see the MASTER symbol in the Unity projects at the moment. But it does appear in...
I forgot to mention that we build with Unity C# Projects checked. The post-process script simply edit the generated csproj file and adds MASTER...
Hey all, in a post-process build script we add a compilation symbol to the UWP Master configuration so that we can have some code run only in the...
Disregard all that. I removed all the code that was causing problems and did not call AudioSettings.Reset(config); when changing audio playback...
I've tried to repro this bug in a new Unity project and managed to do it but I don't think it's related to Unity. Someone added some code in our...
Hey guys, I've run into an issue with our UWP app where plugging or unplugging a headset or earphones can cause the application to crash. The call...
Thanks @Flipbookee that will possibly solve my issue. I thought loading commands from a file or ScriptableObject could be the solution but I...
Hello all, I'm trying to generate code with Editor scripts to create MonoBehaviour classes. I'm using an AssetPostprocessor class to get a...
Hey Jonas, apparently the only feature we were using in these was the assignement of an AudioMixer to some AudioSources. I understand the...
Hello all. My team ran into an audio issue with a WebGL build that I can't seem to reproduce. I'm wondering if anyone has an idea about what...
"Has Exit Time : Determines whether the transition’s condition can take effect at any time, or only during the state’s exit time." This is...
Actually I was gonna attach distinct SMBs to specific states and each SMB was gonna handle a single character ability. If each character in my...
Hello @Mecanim.Dev , I'm looking into using StateMachineBehaviour objects to handle some logic in my characters abilities and one thing I'm...
Hello all, I have my own scene loading system that manages loading screen and scene setup and I'm trying to create a basic network game. Since I...
I made an empty project in which I a scene with a simple rotating cube. I attached a script to a gameobject to toggle to fullscreen. The webplayer...
Today the fullscreen toggling doesn't seem to cause the issue consistently. The weplayer crashes after I've refreshed a few times. I'll keep...