A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@roumenf Hello. Your asset works great independently, however, when I try to import it into another working project for my client I get the...
This is an awesome tool! Thanks for making a Unity port! One thing I have noticed when using your tool is that the Rayfire Shatter component can...
Thank you! It does help. I just wanted to make sure I wasn't overlooking something.
Hello, I am trying to replicate some of the functionality of Unity's standard shader in Amplify. However, I am unsure of how to do an #ifdef...
This looks great! Thanks for open sourcing this! :)
Alexey, Thank you for responding. I figured it out.
So after waiting a week for Apple to review my Unity iOS game, I got rejected for the following reason. "We found that your app does not follow...
@SirGive I just got rejected for this very same reason. So all you did was use the iPhone.SetNoBackupFlag() and it fixed it? What string did you...
To clarify, a quick way to reproduce the issue I am seeing is: 1) Set resolution to iPhone 4G tall. 2) In an empty scene, create a GUI Text...
Thanks for the replies everyone. Yeah, if I had an iPhone 5 device, I could test it but as of now I cannot be sure how things fit on an actual...
Hello. I am not sure if anyone else is having issues with this but basically I have been designing my current game with the iPhone 4 aspect...
@gameyeti Thanks, that tip helped! Arm7 all the way!
prime31 (or anyone else), I am having an issue with the prime31 Unity iOS storekit plugin. I am using the latest storekit build, updated...
@hippocoder I get the following error. "Assets/Plugins/StoreKit/StoreKitDownload.cs(29,16): error CS0246: The type or namespace name...
Thanks for the info! I just got the plug-in too but the latest downloadable version doesn't work for me. According to his site, he can't...
I am having an issues with the colors being washed out when using UIToolkit. It looks like the gamma or brightness on the textures are pumped...
Skyrise, Ntero, BrUnO, XaVIeR, zombox, Thank you so much for responding! @Skyrise Now that I know it's not really the number of Update()...
Hello. This has been bugging me for awhile and I can't seem to find a good thread on having large quantities of enemies that need to use the...
@bertelmonster2k The license says it is for one game. Does that mean we can change the game at will under that one license?
Thank you, TobiasS. I will definitely check these out.