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What I meant is you don't actually need to set alpha clipping, alpha from gray scale is a quick fix but not the real fix. I don't know if this is...
you need to enable the alpha channel on the texture and you need fade it on the edges of the flash otherwise fog will be rendererd on the black...
Sprites don't have non power of 2 resizing to allow for texture compression, so you either put them in an atlas or keep them as textures and use...
That is because the group is set to pack models in a single bundle, you can set a group to pack separately in that case when you request one...
you should use Unity Atlas system, this is something you need to get experience with. You want to put textures together in an atlas that you know...
You can write your own system with Asset Bundles Addressables catalog can be uploaded to your bucket of choice, and when you make a request if...
png file has lossless compression, gpu formats do not use the same method of compression, you either put textures in an atlas that is power of two...
It just doesn't work and trying to get an answer here has been really difficult
Has anyone managed to update content? A simple thing like, Updating catalog and uploading it to our google bucket will not work, the content is...
it's already a miracle that you have a working catalog update
This is the reason I am asking for something different, the developer has no incentive in improving the plugin (since it's free), reading 10...
How can I edit the AAR file? I would like to try some things but there is only java files and no project
Is there any way to read and decode HEIC/HEIF images? All gallery photos from now on are encoded with this format and unity doesn't natively read it.
Has anyone found an alternative to LoadImageAtPath? It is too slow to be used with native photos (.heic format) , about 3/5 seconds to load a...
That is the only thing I did, maybe it depends on some other project settings, you'll have to tinker around with it
The issue still hasn't been verified so you won't find it in the unity issue tracker
Yes this should be handled by the addressables system yet it doesn't work, I am in the same situation, nothing will update already downloaded...
What could be the cause of both updates failing? The automatic update on init doesn't work, and UpdateCatalog fails with a no update required...
=( https://docs.unity3d.com/Packages/com.unity.addressables@1.18/manual/InitializeAsync.html The last step says a catalog update check is performed
Submitted a bug report case number 1345375