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Thank you, Sir. but my project is a VR project, I have to use forward rendering...I can't use Deferred...
Sir, I'm working with a gun shooting game, I create a bullet mark when a bullet is fired, and bake it after one frame. everything works fine when...
I love this product, nice, beautiful, and works fine in my VR project. but it takes about 5ms to render in graphic card. if I turn off...
there is a problem in EasyDecal.Update(), it spends about 35ms to GC Alloc, could you break some tasks into different threads? i found that each...
I'm working on a VR project, could you support SSD for forward rendering standard PBR shader?
I do apologize. It works on Unity 5.6.2p2 OpenVR single pass very well, thank you, sir!
also doesn't work on Unity 5.6.2p2 , thank you for your great product, thank you!
Unity 5.6.2p1 VR single pass doesn't work, version of HxVolumetricLighting is 1.3.0b (Jun 27, 2017)