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According to the docs (https://docs.unity3d.com/ScriptReference/Mesh.GetNativeVertexBufferPtr.html) the vertex buffer is always arranged in a...
Yeah, you can initialize the buffer in Unity. You will need to specify the channels of the mesh data that you want to fill. So you could do...
:( OK, thanks. So with an existing mesh, you can figure out the buffer layout by querying number of normals, etc?
Did you ever figure out the answers to any of these questions? I have the same questions.
Yes, the UI layer was disabled. Enabling it fixed it. Thanks!
I tried the 5.4 release with 0.0.5 as well and had the exact same result.
Is there anywhere to download these and try them out? Or were they just part of the demonstration?
I just installed the custom 5.6 editor with release 0.0.6 and SteamVR. When I launch EVR everything is blank. I can pull up menus by clicking at...