A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sure: { "name": "de.homemade-studios.store-bridge.core", "version": "0.1.1", "displayName": "StoreBridge Core", "description": "Core...
A dirty workaround, which doesn't make the prefab previewable anymore and moves part of the template UMXL code to the C# class would be this:...
!!! Warning !!! While incorporating this technique into my workflow, it turned out that this approach is not clean and causes issues along the...
Hi, I'm just getting started with UI Toolkit and I found one of the first major annoyances you stumble across are TemplateContainers that are...
I still didn't continue with my plugin since I can't find any possibility to use UI Builder again. There are also two problems in one actually:...
That was a good example source! I ended up refactoring my code to the Element-first approach, because It's cleaner (requires less steps) Gets rid...
Yes, this is why I used Packages/de.homemade-studios.store-bridge.core/Views/StyleSheet.uss as an identifier manually, but it didn't work (see above).
Hey, I'm using the UI Builder to create my new plugin window for the first time, but I run into issues now that I separated the code and UI into...
I'm building my first template in UI Toolkit which will be used as a prefab. This template uses its own USS class, everything works fine when...
Hey, thanks for the answer, I think I figured it out in the night already and just wanted to post my solution for others here. And yes: I had to...
Hi, I can't seem to find the resources I need, all tutorials go around creating a view by script or having a finished view and accessing its...
Aha! Okay I read about this before, but I had no option to change that, so I thought that was maybe something from the past. Turns out, this...
Hm, thanks for the suggestion, I didn't know this existed. But a quick search revealed, it apparently only filters out UI elements that are not...
Hi Community, I thought after all these years of UI Toolkit in development, I'd give it a shot again to build my new editor window. I'm trying to...
Facing the same limitation I guess. Can't sign a JWT, thus no access to the API.. At least I only need it for the editor. Did you find any solution?
I've stumbled across this again: JWT-for-Unity but the installation seems quite odd. In fact I don't even know how to install it, since it says...
Hey Community, I already tried this a few months ago without success. My goal is to further automate our releases and create new versions and...
Hey community, we are struggling hard to incorporate the Test Runner framework in our project with a custom build pipeline. I tested Test Runner...
No, I never understood why this is an option. I just left it the same for all groups: Either LocalBuildPath & LocalLoadPath or RemoteBuildPath &...
@Kurt-Dekker Hm, I guess I could move the bigger editor block into a partial class, but there are quite some sections in the runtime code that...