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Thanks for the detailed description, excited to try this out! Are there any plans to also officially support a similar workflow on UWP and in...
In Unity 2019.1.4f1, when I use AssetDatabase.ImportPackage to import a unitypackage with scripts results in the following error is being logged:...
I don't have any any specific x86 64bit devices in mind, just x86 support in general. And it seems that alone requires us to provide x86_64...
Does Unity plan to support x86_64 for Android? From the Android Developers Blog post linked above, it is not clear if the mandatory 64bit support...
I'm seeing inconsistent rendering frame rates on the HoloLens, even with a graphically very simple scene. The quality setting is set to "Fastest",...
Thanks Tautvydas, we'll use that. Since our code is also running on platforms that support other VR SDKs (e.g. Oculus), We need to check for the...
We would like to know in our code if an app is running on a HoloLens device or any other platform, like a surface tablet. Is there a #define or...
Thanks Wesley, Just tried the PhotoCaptureFrame class and it gives me the results I expect - that's very useful! However, I've got a few...
I'm trying to figure out how to map positions from the RGB webcam on the HoloLens into 3D coordinates in the Unity scene (or more precisely,...
Since my upgrade to 5.3.0f1 native GearVR support is completely broken for me. I'm just creating an empty project, add my oculussig files, add a...
Hi Protopop, I highly encourage you to provide a sample project for the issue that you are seeing to give Unity a proper chance to fix it. Before...
According to this doc, the new Remote 4 now supports streaming back the device cam to the editor, afaik this was newly added with Unity 4.5:...