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Keeping up with engine changes is really hard when its devs have no clue what they are doing... [ATTACH] Unity ended up in a state where the...
UD is deprecated. I'm done with Asset Store, but if I ever have time to clean it up, I'll publish it on Github. Anyway, if you purchased it in...
GDOC is deprecated. I'm done with Asset Store, but if I ever have time to clean it up, I'll publish it on Github. Anyway, if you purchased it in...
Yeah sure... they released a 1 min gameplay video = definitely could have shipped the game.. It's definitely not cancelled because they understood...
I hope they at least understood how bad their recent direction with Unity is, when even the devs themselves couldn't make a game using their own...
Or you can Win+R and taskkill /f /im Unity.exe After used once, it will stay in the win+r history so you won't need to type or paste it every...
a missing script on the target object might cause it
Going to update it soon
Ultimate Decals 1.1 — Added global sorting — Added 2020.3 support (built-in and URP 10.5) — Fixed minor bugs fixed now not yet, in future versions
There's no way. And they don't care. They're busy implementing new cool features no one asked for.
No updates but I'm sure they are still "actively looking into ways of making the merge process for scenes and prefabs easier." We probably should...
Most likely in March
Not possible unfortunately. Having hundreds of them shouldn't be an issue though (for PC). The only thing that really affects performance is...
True, I don't understand what's the point of spamming users with useless warnings that don't affect anything
https://issuetracker.unity3d.com/issues/cycling-between-objects-with-custom-editor-scripts-materials-results-in-errors-and-glitched-inspector-windo...
Current version doesn't support URP
It's not possible in URP without modifying your shaders (or additional passes). DM me on discord, I'll send you a doc that explains how to do it....
If you mean 2.0, it's coming out soon
How about this recent progress in the documentation https://docs.unity3d.com/ru/2019.4/Manual/LightmapSnapshot.html Before 2019.4: [ATTACH]...
You're right, it's def a bug The Stencil block must be present in the Unlit shader too So your fix is fine