A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello @Elringus I am having an error on android devices. Auth screen does not pop up? 12-24 08:37:03.797 21956 21975 E Unity : at...
I have a question, We have a scriptable object that has a list of materials. We compile this list of materials into an assetbundle. In the...
This looks great. Does the density rely on the underlying mesh? EG: a quad versus a plane with multiple vertices? Also your links do not seem to...
Does this include Forward rendering because it seems to be broken with SPS in Forward mode...
[ATTACH] Screenshot of issue
Hello Elringus It seems the localhost callback does not work on some devices. ERR_CONNECTION_REFUSED issue.
Using latest version with async callback. I have added localhost. Here is the only error in log.
Hello Elringus. I am having an issue where the loopback url does not load on iOS (Have not tested android). Switching back to the app does...
Made some updates for you. - Added forward version and added shadow support. Pull request on the git.
Quick question... Is it possible to share/save to gallery on iOS into a specific album?
Brilliant! Thank you. I spend ages composing emails in the background and writing images to the gallery.
Might be useful to have an example of File Create for a specific folder. I see you have getting by path.
I want to disable a button/gameobject if the client is authenticated. I do this on start and it works great - I asked you about this on GitHub...
Another question if I may. I'm not getting any progress value when uploading a file. Its only 0 or 1, any ideas?
Great, that works! Auth request successful and app gets the response. Is there a way to run a callback when the auth request passes. Thanks!
I have this same issue. iPhone X 11.3.1 It does not work on wifi or mobile data... I had the same app and same version of the plugin working on...
Hello @Eric5h5 i have to load massive OBJ files. I'm talking 500 - 700 mb files. Do you have a build of this somewhere so I can test the loading...
This sounds much like Valve's implementation for Single Pass with shadows? Very excited for the render pipeline and what magicians are going to do...
This looks like progress! Good job Lexie. Excited to see this in action.
I had some issues where every second or so build would not have any shadows. When it did work, it was glorious.