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I had a similar issue where I wanted to store transform positional data on a component automatically when moving the transform in the editor....
For people (like me) who find this thread on an internet search and want some code that actually moves the cursor with a joystick as if it were...
I was developing a project with one other person using Collaborate. The project was automatically converted to Plastic SCM. We both installed...
For those who crave the convenience of UnityEvents, here is an another script that builds off of Sushi271's answer: public class GetKey :...
To add to n-gist's answer, to change forceFocusSceneOnPlay in editor: make it public and then add this alongside: using UnityEngine; using...
I've come up with a solution to this, which extends to interactions and mouse input generally, that takes some work to set up but is easy to use...
Old thread, but for those still running into this (like myself), fix by decreasing Agent Radius (Navigation window, Bake section). This value...
Running Unity 2019.4.0f1. Turning the controller off and on causes Unity to crash. This works though: if...
You wouldn't. The point of the UnityEvent based approach that the script using is to prevent other scripts from being dependent on your input...
Thanks for writing back, just saw the alert regarding your reply. The issue is no longer relevant to me because, for my use case, it ended up...
It's impossible to tell from the second round of screenshots if you are actually changing the anchored position. In any case,...
[Edited] wrote an interface script to solve. Using BroadcastDuration to hook into my own systems to trigger events at specific points in the...
Sorry if this has been asked already, but forum has gotten long enough to be difficult to search. I'm running into an issue where videos lag to...
Here is a simple way to get XR input on the Oculus Quest, haven't tested yet if it also works on Vive. First getting basic button presses: using...
Any class inheriting from ScriptableObject can be passed as a static argument in a UnityEvent. Until Unity gets its act together and starts fully...
Requires a paid asset (OdinInspector), but there's this: https://github.com/7ark/BetterEvents.
I ran into this bug when working with sprite animations for a structure that would play an animation on destroy, but also needed to change those...
+1 because this would be a nice feature to have for buttons, +10 because the same issue applies to UnityEvents more generally (which are one of...
The kind of example described above should be treated as THE CORE use case, not "an interesting one". As a freelance programmer, I need to be...
I'm having the exact opposite problem. Wanted to add a member to a project, but instead they got added to my organization and can see ALL of my...