A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Well I am not sure if it's referring to "OnRunCallResult" or SteamInventoryResultReady because it has both. But the error state that it...
Are you reffering to this: [MonoPInvokeCallbackAttribute(typeof(SteamInventoryResultReady_t))] private static void...
Ok so I have done some more research and my system is still messed up. So I fixed it and now I am getting the Steam Purchase confirmation....
Well doing that now causes: https://hatebin.com/psreopmqol on build. Maybe its unrelated? I am not sure. In all honesty, I am not really sure why...
Ok I made them static and these are the errors I get: (also, I moved m_MicroTxnAuthorizationResponse =...
[ATTACH] should i make this field static?
should i make this static? // Steamworks.NET Specific private void BuildCCallbackBase() { m_CallbackBaseVTable = new...
Hello, this still occurs whether it's async or not. D:
Also, I might be doing this all completely wrong too. Steam's instructions on implementation were unclear to me.
Hello, I am trying to add IAPs to my steam game. I have successfully launched my game from steam and all that however I have been struggling...
Bump, I get the same crash.
Hi, I just started UnityAds a couple of days ago and I've noticed that the eCPM fluctuates a lot, does anyone know some common factors for this...