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re-building the Library did not solve the issue. Other people working on the same project via GIT, with the same version of Unity, do not have the...
The mesh is not broken. You asked the tiling to repeat in the spline space, so the mesh is repeated without being scaled in the spline direction....
You can take a look at this old one. Showcase is the best way to go, there are only two components. [MEDIA]
On the configurable joint, setting AutoUpdateAnchor off an on again triggers an update of the anchors in the current physics transforms, which...
Indeed SplineMesh can be used for that. Just add nodes as the gesture gesture goes, for exemple whenever the controller travels more than 10 cm....
So i'm the only one guy with this error?
May I suggest this little modification, so the arrow head is always flat on the camera? public static void DrawArrow(Vector3 pos, Vector3...
Hello HairStudio no longer is in development at the moment because of Unity Hair. I think Unity Hair is a quite valid package with better...
Dear fellow devs, As my HDRP project grows, it becomes more and more difficult to use my Unity (currently 2021.3.25) because of the time lost on...
I've observed that too in at least 2021.3.25, the vertices from SMR.GetVertexBuffer seem to be in the "RootBone" space, which I don't understand,...
To be honest this is one of the biggest shame of HDRP to me. Creating, editing and managing maps is one of the most frequent task in the artistic...
Did Unity forget to update a documentation?? ^^ I agree. I switched to Unity Hair in my game too, which is a shame since I'm the author of...
I understand. I personally struggle a lot with the hair shaders in situations where there is little to no direct light (like an indoor scene...
So you're telling me that something Unity did in their tech demo does not work in a real world? ^^ I understand that the strand base eyebrows are...
I don't know about this feature. Is this a way to attach an object to a skinned mesh renderer vertices, so it follows the skin deformations? If so...
Could you give more information about attached brows and lashes? plus some detail views? Are there strand based or in volume somehow? What kind of...
There is a confusion here, It won't work with SplineMesh the same way than a bone to rotate. SplineMesh uses Bezier curves so you don't bend the...
I suggest to have a simple dirty flag that is checked in the update method.
You indeed have to clic on the red squares to select the nodes or the control points. There is no rotation or scaling gizmo, though, you only...
So the samples are in local space? I though they were not. Your solution will only work if the spline object is not rotated then. If your spline...