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I am struggling with much of the same things. However I can't seem to get the "HLSL Tools for Visual Studio" to work for me. I have it installed...
Try this SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
I'm building a WebGL game, that's hosted on an AWS bucket. The only way I can get it to load from there is if I enable "Decompression Fallback"....
Hi, I'm using the Player Input Manager component, and having it invoke C# events. On one script, I subscribe to its onPlayerJoined event through...
Yes, I just didn't know how to specifically subscribe to the PlayerInputManager events. And yes, I'm unsubscribing on OnDisable() as well. I'm...
So, the solution to my initial problem was much simpler than I thought, unless I'm doing something wrong here: I add using...
Thank you for the reply. I know I could do it that way, but I prefer to set things up in code and not rely on the inspector so much. But I think I...
Hi, I'm using the new input system. I'm trying to use the Player Input Manager, with the notification behavior of "Invoke C Sharp Events"....
Has anyone figured out how to subscribe to the PlayerJoinedEvent?
I'm trying to find a better solution to this, but so far this works: private Vector2 AnalogueTo4WayMovement(Vector2 input) { Vector2...
I really like this, it's great! But when I change a scriptable object's value in the editor, it doesn't trigger OnValidate(). Does anyone know how...
This solved it for me! Thanks
Solved it. You need to do some other changes to the PortalCamera.cs script to make it spawn two cameras, one for each eye, and duplicate the logic...
Turns out, the actual portal shader is slightly different, but my problem persists: Shader "Hidden/PlaneShader" { Properties {...
Hi, I'm trying to make this ( https://github.com/KillianMcCabe/SmoothPortals ) work with virtual reality by making the portal shader take in two...
Just found out this isn't a feature. Please implement it!
I'm having the same issue on Unity 2019.1.8f1 and AR Foundation 2.2.0
Ok, so I restarted Unity and un-checked Development Build on Build Settings and now this works perfectly.
Hi, I am building an Android App. I want to update two gameobject to the same pose, generated by a raycast into a surface. The following line of...
I still have this problem on Unity 2019.1.3f1 TrackedPoseDriver.cs exists in my project. it reads [assembly:...