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There are obviously lots of ways, but one thing that has worked well for me is to sit next someone playing, asking them to explain how they're...
I've added a new video (can be found on the top of the page) showing how the game looks with some pro features enabled. Mostly, the lighting has...
It should be noted that blender has become a pretty good tool for sculpting as well since they introduced dynamic topology. It will, however, have...
It should be noted that using JavaScript in unity is very different from using it for, say, web development. In my experience, it is closer to...
Time for a short update. I've been busy replacing textures to make the game look more like sci-fi. I also started the unity pro trial to get a...
The old video was getting pretty outdated. The latest one (in the first post) should cover the latest updates and be comparable to the webplayer...
That's a good start for a year 9 project. You've got some of the basics working. Perhaps you could expand into 3d-modelling and make a few props?...
I believe this resembles the IE-problem for web developers. If so, let them crash and burn. I know from experience how much needless work is...
The web player has been updated with the latest changes, including a couple of new ammo types. Grenade-launching machine guns and laser shotguns...
A stable, well-designed framework is a requirement. Although i believe i could create a networking system, given the time and resources, i just...
60. 30 can be enough, depending on the game. Edit: Oh, a friend of mine mentioned that he used to target 110-120 fps when playing...
While first person might be more immersive, i'd argue that third person could in theory be better for producing a really good looking game. With...
If you want to use a gameobject, you could make it a child of the enemy object and script it to always face the camera. You could also use the...
They could be combined into one enemy. A green-tinted, metallic slenderman walks out of a spaceship demanding brains.
If we assume each set is 6000 values, that each value equals 10 bytes and that you have a budget of, say, 1mb. Each set would use just below 60kb....
This is kind of awesome :) Certainly a creative way to make a point.
I agree that a database should be the most suitable solution. That said, if you assume each variable weighs, say, 10 bytes on average, this still...
SetActive is a method. You should type: SetActive ( true), not SetActive = true
Mutated animals are always interesting. They can be designed in almost any way, as long as they build on the characteristics of the "base" animal....
I prefer Rain Indie. It is a lot more powerful and deals with more aspects of AI development. It also provides a recast implementation for free,...