A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Doneykoo, that did it! I had to change Play Mode Script from "Uset Asset database" to "Simulate Groups". Awesome!
For future readers, that might experience this issue with Unity Addressables, this seems to work for me: while (!Caching.ready) yield return...
Wow, have been running with some race condition with Addressables, and it seems this fixed the issue!
Thanks, but that fix didn't really work for me. It did start the Event Viewer, but there was no information about addressables assets being...
Reproduced issue with Unity 2019.3.15f1 Addressables: 1.11.2 Event Viewer is empty when playing. Send Profiler Events is enabled, Enter Play Mode...
Reproduced this issue with Unity 2019.3.15f1 Addressables 1.10.0 Have been trying to install apk from fresh on 3 different phones (Galaxy S4,...
Necroposting but, in my experience just now with 2019.3.15, disabling built-in packages does unfortunately not decrease build size. It would have...
No idea, but I need the fix as well for 2019.3. In the meanwhile, I have managed to almost get the same transparent look, by setting alpha to 1,...
Okay fixed the issue by deleting all GT files in the project, adding GT package on the Mac (not my Windows) so framework was correctly added I...
Wonderful, thank you, this thread is resolved. I then need help with building in Xcode with newer versions:...
Experiencing the same with 2.6.0. Also tried to manually embed/import the GameTune framework in Xcode to no avail... Back to 2.1.2 again...
Hey guys, it seems the UnityGameTune.framework has a fallback mechanism to use UIWebView. When distributing to Apple App Store, developers are...
Yeah, sorry that didn't work unfortunately. Also got it myself just now
Hi there. It looks like I want to implement sort of the same thing as sp-sergio-gil. What we are thinking about is more freedom in terms of mixing...
Below does NOT work unfortunately... --- Still getting this error with Addressables 1.7.4, but I think I've found a workaround, to prevent these...
Hi guys. Upgraded Gametune from 2.1.2 to 2.4.0 and built to Android without issues. However for iOS, Xcode is reporting a lot of issues. I tried...
Still getting these after runtime in editor: [IMG]
Using Addressables 1.1.5 Having this in Player Settings: [IMG] in Editor and Development Builds I get this in the Log: [SPOILER] How do I...
About 25% of the times when starting a unity build on Android with Gametune to initialize, the following error appears: "Curl error 51: Cert...
For others stuck with lower than 2019.3 versions, maybe this is useful: Managed to get the 1.0.4-preview5 onto a Unity 2019.2.12f1 project, by...