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I think that this is a problem more from an artistic side. How would you do the detailed inking, as a texture? I'm under the impression that it...
You want a 3d character to look like this when it's shaded? Better to find an actual 3d shaded reference as opposed to this, as it this may...
http://dusanbosnjak.com/test/ssb9.html It works if i set the camera to HDR surprisingly. Well, it's the gauss curve that i don't quite...
I am struggling to recreate this with sprites. I can't really figure out what to do. This thing that works (on my machine) takes a bunch of random...
Hi, Is it possible to get negative values in a render texture? Right now i have a shader which returns this return...
The shader up above was just a base. I saw an example in d3d written in delphi, and tried to figure out what is going on. From what i can tell,...
Missed the link, many many thanks!
I think that I don't have a good understanding of what happens after this is compiled. I thought the compiled code will first store the division...
I'm still trying to grasp the coding fundamentials, so i'm not sure what you're pointing out :) What we write in shader lab essentially gets...
I abandoned the cos almost completely, i just added some time controllers with it now, but if i put glsl it works. I didn't experience this...
Shader "custom/screen" { Properties { _Radius1 ("R1", range(1.0,20.0)) = 10 _DiffText ("Text", 2D) = "" {} } SubShader { ZTest Always Cull...
Hi I get this error when putting a simple variable into a cos.
With the sampling applied from the paper, I get very concentrated, defined reflections, the light view just gets projected continuously over the...
I thought i already fiddled with the gamma space but ill look into it some more. Since I am just trying to set this concept up, this is how i...
[attach][attach][attach][attach] I got it to work when i generate the pattern on the GPU but it slowed down considerably. I know that render...
I am getting some results, that are kinda starting to resemble the RSM, but i'm still not sure if i'm doing the right thing. *edit* I think...
Hi, Ummm... this is probably way over my head at this point, but I went over the Dachsbacher paper on reflective shadow maps. I didn't know what...
I'm unfamiliar with this, but i've done some similar stuff where i had to recalculate the normal based on the deformation. I can't quite make...
Gosh darn it, that makes perfect sense! Come to think of it this wasn't the only thing that didn't behave right :D many thanks
Hi I have a script, that keeps track of mouse clicks on objects and sends some stuff to the shader. After the first few lines in the update...