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I have come across this too and would be keen to know if anyone has an answer. According to this Unity documentation (here); it uses the...
I am on Unity 2017.1.3f1 Thanks for the response again; it is really helpful to delve into a new area of game development to get feedback.
The levels in the game are procedurally generated, so I would need to keep an active prefab in the hierarchy somewhere it couldn't be seen? (Or...
(Have just bought it, thanks for your patience and support).
Sorry... last question (honest); this may be a bit of a silly question but it references that the prefabs that get loaded into the GPU Instancer...
This leads to another question having looked at the tree (Conifer_Desktop); it is a model prefab and I assume that the LOD details in this are not...
Many thanks for your responses; it clears everything up :-) (Ignore the email... am just getting to the crunch of a project and really looking for...
Am keen on getting this but does this entail that each object added to the GPU Instancer manager would need to have materials that have the GPU...
What does "It will not accept prefabs that are generated when importing your 3D model assets" entail? Aren't most prefabs going to be generated...
In the end I have moved the scenery around the origin to resolve this; very much less than ideal.
Hi, I have spent the last couple of days reading articles on GPU Instancing but I cannot find anything that states what the requirements are with...
Hi, I am also having this issue; at first it looked like it was related to the variance between the physics engine and the frame updates but have...
Hi, Is it possible to get a length of time above a certain volume? I am trying to determine the time of a sustained volume across Update() but...